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 Grand Theft Auto San Andreas Best Graphics Here!

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ranbir1234
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PostSubject: Grand Theft Auto San Andreas Best Graphics Here!   Fri Oct 17, 2008 7:12 am

Grand Theft Auto San Andreas Best Graphics is Here
HI
all today i got an great mod for GTA San Andreas its improves the gta san andres graphics look like as GTA4 check the screens.
extract the all files in gta root folder:
to activate it in game just press (Shift + F12)



Updated and more Speed OCT 04 2008
Code:
rapidshare.com enbseries_gtasa_v0075c2.zip


Code:
rapidshare.com enbseries_gtasa_v0075c2.zip








Code:
http://www.truveo.com/Ferrari-365-GTS-4-DAYTNA-1972-ENBSeries-for-GTA/id/257121947


ENB FOR GTA SA GUIDE
Quote:
ENBSeries documentation

System requirements
Games compatibility
Installing
Starting
Setup
Preset description
Problems solving
Performance tips



SYSTEM REQUIREMENTS:
Videocard with support of Shader Model 2.0 or better. Videocards in the list below may fit:
GeForce 6100, 6150, 6200, 6600, 6800, 7300, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800;
Radeon 9500, 9550, 9600, 9700, 9800, 300, 600, 700, 800, 850, 1300, 1600, 1800, 1900, 1950, 2400, 2600, 2900, 3850, 3870.
I can't guarantee that mod will work on all of them by many reasons (different drivers, hardware reduced versions and just because not tested myself). ENBSeries (current version) will not run at all or will not work properly if hardware by any reason not support minimal requirements of the mod. Videocards with lower shader versions capable to work in theory, but they are too slow, no sense. Videocards of new generation (DirectX10 compatible) in common cases works much faster in this mod, than their performance equivalents in DirectX9 games.
The requirements to videomemory size are very high, depends from screen resolution and antialiasing, for example without antialiasing in a mode 1024*768 it cost 64 Mb of videomemory, and for 1280*1024 106 Mb are necessary. Operative memory and processor play an insignificant role, though all should be balanced.



GAME COMPATIBILITY:
Mod may work incorrect with some versions of the games, impossible to test it for every game patch and for already modded games. Some types of installed game modifications may conflict with ENBSeries.



INSTALLING:
Extract files from archive in to the game directory or where game execution file exist (.exe). For some games it is in the directories named system, bin, bin32. Warning, some games needs root game directory for mod even if .exe file is not there.



STARTING:
After game start the mod deactivated by default, to activate it use key combination (shift+f12 by default).



SETUP:
After first game start with the mod, configuration file enbseries.ini will be created, use it to modify mod setting. Warning, if configuration file will be corrupted in any way, remove it and run mod again.



PRESET DESCRIPTION:
[PROXY]
[GLOBAL]
[EFFECT]
[INPUT]
[REFLECTION]
[BLOOM]
[SSAO]
[COLORCORRECTION]
[WATER]
[SHADOW]
[ENGINE]
[MOTIONBLUR]
[PERPIXELLIGHTING]
[DEPTHOFFIELD]


PERFORMANCE TIPS:
Do not use too high display resolution with ambient occlusion enabled, this effect directly depends from number of pixels on the screen.
By setting UseWaterDeep=0, UseOcclusions=0, UseDepthOfField=0, ShadowQuality=2 rendering of the scene to depth deactivating and performance greatly increase.
Reflections with some imported car models may work very slow, because of too many polygons that currently proceeded several times, just wait for next releases, rendering reflections with cars itself will be done later.
Bloom almost not decrease game speed, use it as you wish.
Any filtering, for shadows or for ambient occlusions are very slow, try to set their quality=2 and check framerate, may be it will be good for you.


Quote:
Configuring display driver conrol panel
ATI
Code:
http://boris-vorontsov.narod.ru/doc_cp_ati_en.htm

NVidia
Code:
http://boris-vorontsov.narod.ru/doc_cp_nvidia_en.htm
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